I am working on trying to make as close a version of the 11 foot model used for filming in the second pilot, Where No Man Has Gone Before.
Those famous rocket engines in the back of the warp drive and the impulse engines.
Testing the internal lighting. All done in Blender 3D.
One frame from one element of a test animation with my 2nd Pilot USS Enterprise. I'm moderately happy with how it is turning out. I may have to come up with a new method. I have a couple of ideas in mind.
All done in Blender 3D and Photoshop.
I need more trial and error on this in Blender. The "film grain" didn't turn out how I wanted. I may have to go back to using Photoshop for this.
I should have posted this earlier. I quite enjoy this image.
I was tired and listless today, but I still wanted to have some fun. So, here are some more of the new model from various angles, but with some chromic aberration and distortion, along with some simulated film grain and blur. Like I said, just for fun.
I was tired and listless today, but I still wanted to have some fun. So, here are some more of the new model from various angles, but with some chromic aberration and distortion, along with some simulated film grain and blur. Like I said, just for fun.
I was tired and listless today, but I still wanted to have some fun. So, here are some more of the new model from various angles, but with some chromic aberration and distortion, along with some simulated film grain and blur. Like I said, just for fun.
I was tired and listless today, but I still wanted to have some fun. So, here are some more of the new model from various angles, but with some chromic aberration and distortion, along with some simulated film grain and blur. Like I said, just for fun.
I was tired and listless today, but I still wanted to have some fun. So, here are some more of the new model from various angles, but with some chromic aberration and distortion, along with some simulated film grain and blur. Like I said, just for fun.